Factions of Arcanic

"There have been many civilizations that have risen and fallen over the annals of history. Knowledge of much of the past has been lost thanks to the constant warfare and racial prejudice of races hold for one another. What you see before you is but a small compendium of the latest, and those that have not yet been lost to the annals of History." The following civilizations and organizations are those currently present and established within the Arcanic universe, and are rich in individual history, internal rivalry and equel hate for the other. They all strive to become the strongest of their challenges at all times.

The Ousilian Empire
''The Ousilian Empire was once the first and greatest human nation/empire ever forged, founded by the various tribes of humans whom have long sought to end the Warring Era of the humans history. It's capital formerly called Daygarde, now known as the bustling Kingdom of Davengarde. The Ousilian Empire would never be forgotten in the human kingdoms as Emperor Laurien's teaching is taught even to this day and his feats of accomplishments are remembered by all Lords/Kings''

Main Article > The Ousilian Empire

Realm of Aldsraya
''Aldsraya is the second-largest realm of the Humans. Its regional capital is known as Aldsraya or City of Spires - It was originally the largest and most powerful of the realms until the War of the Realms, as it suffered the most and lost. It is the twin sister kingdom of Davengarde, as both are ruled by the same royal family if need be distant members. The Kingdom is currently ruled by the Crestfall Dynasty''

Main Article > Kingdom of Aldsraya

Realm of Davengarde
''Davengarde is the largest and most powerful realm that survived the War of the Realms. Its regional capital is known as Davenhold (AKA Davengarde). It is the twin-sister kingdom of Aldsraya, being that Davengarde was settled by settlers of the latter due to expansion issues. Davengarde holds the greatest collection of culture and art within the three realms. The Kingdom Is currently ruled by the Aldo Dynasty''

Main Article > Davengarde

Realm of Tyrelia
The Kingdom of Tyrelia is one of great note in recent history, once it was a protectorate under the authority of Davengarde but has sense gained its sovereignty as a state and its reputation as a growing Magestrial power that could rival Aldsraya in due time. The Kingdom of Tyrelia is currently ruled by the Malista Dynasty

Main Article > Kingdom of Tyrelia

Realm of Astheria
''Asteria is ruled by the Nemoria Dynasty. It was one of the few human-affiliate powers that avoided conflict during the Wars and such has much of its economy and structure intact unlike its former breathern, this doesn't mean they were any closer in diplomatic relation. Whiles some can call Astheria cowards, others call them the sleeping giant, waiting to be unleashed. If timed correctly, Astheria could one day rise up to become a stronger power.''

Main Article > Kingdom of Astheria

Realm of Draeweth
Draeweth has been a nation at peace for centuries, making its wealth and power on the high seas and such is most notable for its pacts with Whitebridge, the realm was built with the two hands of the Gorgen King, Darrak Tretherian.

Main Article > Kingdom of Draeweth

Theocracy of Sordana
''The Kingdom of Sordana, often referred too as the Theocracy of Sordana Is a relevantly small and hardy state, located along the borders of Davengarde and Astheria. Out of all of the human nations, Sordana has become one of religion and superstitions and with good reason to be. They are among the weakest in terms of military power, but the Theocracy has far more power in politics then anyone has realized yet.''

Main Article> Theocracy of Sordana

The Knight States
''The Knight States are a series of small principality's in the southern regions of the continent, at first it was considered by the collective kingdoms of Tyresla and Davengarde to be the military arm against the Trolls, though the centuries it has dwindle and rose in prestige. But with the War of the Realms, the Crusaders have lost their supply and with the Sand Trolls joining the Troll Confederacy - The War of the Crusade is in danger.''

Main Article > Knight States

Scryer Empire
''The Scyer Empire is the superpower of the world, lead by powerful mages and their well-discipline forces that protect the Eternal Land. Scyer initiated the War of the Realms and emerged victorious, becoming unchallenged as the Humans spend years recovering.''

Main Article > Scryer Empire

Kingdom of Fraweyn
The Kingdom of Fraewyn is a strong opponent of the Scryer's aggressive expension, and has long sought an end to the bloodshed that has all but consumed the lands of the Firstborn. In recent days following the War against the Humans, the Scryers have committed to a full-fledge invasion of Fraewyn to bring it to heel. The Kingdom Is ruled by High Kings Taenor and Farion respectfully as duel monarchy.

Main Article > Kingdom of Fraweyn

Asharvalone
''Asharvalone is the realm and home of the Ashar elves, othewise known as the Snow Elves. They make home within the region, despite having a volcano that is both their savior and bane, offering rich minerals for mining and smiting but little in terms of self-sustainable. The region and people are ruled by ''Alanor Qwen'talai, whom rules as 'King of the Mountain'

Main Article > Asharvalone

Kingdom of Torcalen
''The Kingdom of Torcalen is the realm and homeland of the Aschell, otherwise known as Wood Elves. Torcalen is the forests of Thalas'ros, and makes up a portion of territories and passages though the eternal land. The Aschell remain a steadfast ally of the Empire, but only though diplomatic relations rather then military obedience. Torcalen is ruled by King Ithrlion.''

Main Article > Kingdom of Torcalen

Kingdom of Sithelm
''The Kingdom of Sithelm, centered within the aging city of Silthrimar is the home of the Dark Elves, referred as the Shivai in elven tongue. They, like many elves owe allegiance to the Scryer Empire and often share similar views regarding outsiders like the humans. They are renowned builder and masons, and ruled by King El'urvor.''

Main Article > Kingdom of Sithelm

Cult of Sil'foran
The Cult of Sil'foran, is the realm and homeland of the Silver Elves, also known as the ''Silavar. The Cult is regarded with both fear and mistrust across Avalon due to their mystical ways, and out of the rest of the elven realms are not considered a 'kingdom' but rather a closely-locked and reclusive realm. They are ruled by the Sage Kings, whom are extremely powerful magical individuals.''

Main Article > Cult of Sil'foran

Kingdom of Emir
''The Kingdom of Emir Is the most culturally adapting and the difference between them and their other kin is stunning. A obvious fact as Emir makes Its home on the surface within the port-city of Whitebridge and the mountaineers ranges of the Ironmount Mountains, which bear the gates to the Ironhammer Empire and Its underground establishments. The Kingdom Is ruled by King Brain Wisemace''

Main Article > Kingdom of Emir

Ironhammer Empire
''The Ironhammer Empire is the current strongest power among the dwarf nation, a close ally to the Davengarde kingdoms and to Emir. It stands as the shield against the growing Nightgoblint & Wyrm threat that has grown in their blindness. The Empire Is ruled by High-king Thramgar Ironhammer''

Main Article > Ironhammer Empire

Falkerstone Remnants
''The Falkerstone Clan was once far more numerous and wealthy in status, however generations of warfare and internal disputes combined with the recent attacks of the Nightgoblins and the Wyrms that have started to awaken from their aeon slumber. They were pushed out of their cities and forts, and now are a milita force for the Ironhammers and Emirian Clan as a combined dwarf effort to reclaim the underground. The Falkerstone Clan is led by Prince Drogan Falkerstone.''

Main Article > Falkerstone Remnants

Bloodbane Clan
''The Bloodbane Clan Is the most bloodthirsty of the Orcs in the land, known for their numerous crimes thoughout the ages such as the sacking of Norest, which was a combined dwarf and human settlement that sow tension between Emir and Davengarde for sometime after, blaming the other for the slaughter that occured. The Bloodbane are the most feared, but due to their constant warfare they are also the smallest compared to the other notable clans. But if the Orcs were to unite behind the Bloodbane, whole cities would burn. The Clan Is dominated by Chief Dranok Bloodbane''

Main Article > Bloodbane Clan

Nighteye Clan
''The Nighteye Clan Is a secretive conclave of Orcs, being the one that has semi-trained and insane spellcasters within their ranks. Therefore the Clan Isn't govern by a chief, but rather a council that decides what and how the clan will conduct itself. The Nighteye Is the second smallest in numbers, but has always been ready to join a fight and lend Its magical prowess onto the field. The ruling council is notable called the Nighteye Cabel.''

Main Article > Nighteye Clan

Shattered Skull Clan
''The Shattered Skull Clan Is a clan of assassins and cutthroats, selling their blades and arms to the right Orc willing to pay for their support in any fight or wars for slaves or plunder. As such the Clan Itself is probably the largest in numbers, but it varies depending on losses in battle and how many warboys are ready to take up an axe and join. The Clan Is ruled by Chief Keltar Lonesnarl''

Main Article > Shattered Skull Clan

Jal'ka Troll Confederacy
''The Jal'ka Troll Confederacy is the growing political force that has lately grown attention across the globe, as it is named after the largest and perhaps the most dangerous troll clan of the Jal'ka, which has begun to subject or invite numerous other clans; all unique in battle and culture into a Confederacy. It has grown to amass a unimaginable army, and could win a war If It started one.''

Main Article > Jal'ka Troll Confederacy

Red Flight
''The Red Wyrm Flight, ruled by the elder Angelus, is a noble and honorable group of creatures. They consider themselves the largest of the Wyrms, and in many way they are. But unlike their brothers and sisters in the other remote flights around the world. The Red Wyrms are also the most destructive abit questionable with the Black Wyrms. Their breath weapon is traditional dragonflame.''

Main Article > Red Flight

Blue Flight
''The Blue Flight are charismatic and can work mortals abit with difficulty. They are fearless and honorable, and are the most combat oriented magic among the flights, they are lead by Ezrael and are likely to be considered the less-hostile group towards mortals in general. Their breath weapon is lightning.''

Main Article > Blue Flight

Green Flight
''The Green Flight are known for their tempers and their cruelty. They consider themselves the highest beings in the world. They rarely engage in combat, preferring to use magic to trap foes and then torture them. They prefer live victims they can torture ruthlessly. Green dragons live in forests, and often fight with elves, whom they have a special hatred for. They will retreat from battle if necessary because they believe themselves too important to risk dying. Their breath weapon is a deadly chlorine gas.''

Main Article > Green Flight

Black Flight
''Among those of the dragon tribe, the most belligerent and warlike of them is a race called the Black Flight. They eat mortals by preference, due to their exceedingly cruel nature. The Black Flight is the second largest, but they are the largest wyrms in size, thus making them dangerous. The Flight is ruled by ''Legna. Their breath weapon is nether flame.

Main Article > Black Flight

Bronze Flight
''The Bronze Flight is the smallest of the flights, and likely the more secretive and deceptive as a result. They are infamy incarnated, being bitter rivals of Legna and Ezrael respectively and finding a friend only in Angelus. The flight is lead by another old wyrm, but its name is lost for the moment due to the secretive nature of the Brood.''

Main Article > Bronze Flight

Firelands
''The Firelands is one of the major planes of existence, powered by the worship of fire that has become the culture of the Scyeria Empire and thus providing fire as one of the most powerful magick in the world today. It is co-existent with the Fire Elemental that appear at random, and then the Fire Daemons that seek to dominant the Firelands and invade the physical realm. This plane is the source of Fire Magick''

Main Article > The Firelands

Everwinter
''The Everwinter is one of the major planes of existence, powered by the worship of frost and the usage of it from mages around the world. It is nearly equel to the magick of fire, and can sometimes suppress it at rare times. It is co-existent with the Frost Elemental that appear at random. The Plane is split between the Elemental Lord Athlaya, and the Frost Primes that seek to dominant the plane. This plane is the source of Frost Magick''

Main Article > The Everwinter

Nethergarde
''Nethergarde is the most dangerous elemental plane in existence, once known as the plane of light and beholden for the Light Seraphs; It is now a corrective shadow of Aetherhelm, bounded and ruled by the Nether Princes that only desire the complete destruction of all life anyway possible, and serve a dark master that rules the stars. This realm was the former source of Light Magick, and now represents Void and Nether Magick.''

Main Article > Nethergarde

Realm of the Earth
''The Plane of Earth is one of the most stoic and warlike elemental planes that rivals the destructive nature of Mortals by a large margin, ruled by the Earth-Mother and her Titans that are forever at conflict with the Earthen Primes that seek to overthrow the Earth-Mother and lead their Earth Legions to the mortal plane once more to finish the Great War. This realm is also the source of Earth Magick''

Main Article > Earthgarde

Realm of the Orcanic
''The Abyssal Realm contains the most cunning of the Elementals, but also the most deceptive; It is said that where water flows, so does the fish and the sharks of the endless rivers. It applies for the Waterish Home of the Water Lords, and the Primes that would turn it all into a chaotic state of tides of destruction across creation. This realm is also the source of water magick''

Main Article > Abyssalgarde

Realm of the Wind
''Skygarde is the plane of existence for which the Air Elementals make their home, unlike their cousins; they have made the most of their new home, constructing massive spires and cities that'd rival any in creation. Ruled by the Air Pharaohs and the Air Primes collectively, they strive for dominance, this is causing the order of the plane to fraction and reliance on the Magick of Wind has become unreliable at times. This plane Is the source of Wind and Thunder Magick.''

Main Article > Skygarde

Nurn-Agrand
''Nurn-Agrand is the collective 'Iron' realms of Azy-Karos; It was formed during the start of the Elder Age with a single purpose that remains a mystery to all but perhaps the Witch-Emperor himself. Based in the blasted wastelands of Agrand, Nurn-Agrand calls upon the forces of the Frost Trolls, Orcs of the North, Darkwind Tormentius and even Elementals of Everwinter --- Unconfirmed, it even enlisted the support of the Aristocracy and subjected the Wulfgar to its influence. Nurn-Agrand represents the largest threat in the lore. ''

Main Article > Nurn-Agrand