Westmarch

"'In the Westmarch, you'll find your share of beauty and harmony and your bloodshed. It is the way of life, the Westmarch stands divided and united.'"Westmarch is one of the constituent regions of Avalon, and was formerly inhabited by Orcs, Trolls and other creatures before the Human Migration eastward from Daygarde and Aldrasya.

It is a land enriched in diversity, while Its inhabitants enrich themselves upon the fishing spots out on the water, the fertile lands that span the length of the marches aswell as surplus of natural resources that keep attracting bigger enterprises.

Sometime during the Human Migration, the Westmarch festered of wildlife such as the Gnolls of Rockmound and and the Wulfgar Packs that roamed the forests, hunting and terrorizing settlements.

Northern Westmarch
Northern Westmarch has the benefit of natural terrain, with the bulk of mountain ranges coming down north, to the Red Mountains that give Tyrelia natural protection and mineral riches.

Within the Red Mountains, the Crownfist Clan makes home within their ancestral hold of Ora-Dor built at a intersection of trade between Tyrelia and Aldrasya, possessing the manmade tunnels that were carved out to shorten the time it takes to travel.

Extending the Red Mountains is the length of the Kingdom of Tyrelia, a kingdom of mages. It then breaks up into three smaller ranges in the same direction that protect much of the 'Westmarch' as it's been called from the East, alongside Tyrelia that benefits from this are the Merchant States, that are benefactors of Draewath and thus enrich themselves in the way of gold and silver that run wild in the seas.

Southern Westmarch
Beyond the Red Mountains, it leads to the open plains of the Glade, which begins at the edges of the Northern Mountains and ends at the borders of Aldrasya, mostly consisting of river intersections and forests unending. It is the center of travel across the marches, and thus it is universal not under the direct control of any party less it'd offend others and incur a crisis.

The Forests of the Glade themselves are plagued by bandits, Wulfgar, Gnolls and other creatures that seek only destruction and mayham. They are often put into check by the Knights of Solitude, whom are an extension of the Knight-States that are charged with the protection of Humanity.

Known Kingdoms

 * Kingdom of Tyrelia
 * Knight-Principality of Solitude
 * Kingdom of Daygarde(Southern Portion)
 * Kingdom of Aldrasya (Western Portion)
 * States of Men/Elves